Ex-engineer reveals that Sony kept a few secrets on PS5

Compared with Microsoft’s generous announcement of the technical parameters and appearance of the new generation of Xbox Series X (XSX for short), Sony is much more conservative on the PS5. The biggest highlight of PS5 performance is the ultra-fast SSD, but the CPU and GPU The specifications are not as good as the XSX host.

In addition, Microsoft has previously confirmed that the XSX console will support ray tracing and VRS variable frame rate technology, both of which are new technologies in the DX12 Ulimate specification. Sony officials are also secretive about these two technologies, but light chasing should not run.

As for VRS variable frame rate, former Sony engineer Matt Hargett explained why Sony has been reluctant to confirm VRS technology generously.

He said that VRS is a difficult technology to say. Whether it brings benefits or disadvantages depends on the game and depends on the game scene seen on the screen, so it is not as intuitive as technologies such as ray tracing or high resolution. come out.

That’s right, VRS is a new DX12 feature that allows developers to change the shading rate within a single frame, selectively reducing the level of detail in parts of the frame, including deep shadows, away from the camera, and outside of the player’s focus etc., improving performance with little noticeable impact on image quality.

VRS technology can improve performance and reduce image quality, which in turn can reduce performance and improve image quality, depending on how game developers choose.

In addition to the ambiguous attitude towards VRS, Matt Harget also said that Sony still has a lot of technology on the PS5 that has not been disclosed, which has aroused everyone’s interest. After all, the PS5 is currently worse than the XSX in terms of paper specifications, and continues to add mysteriously. Turn around.

Compared with Microsoft’s generous announcement of the technical parameters and appearance of the new generation of Xbox Series X (XSX for short), Sony is much more conservative on the PS5. The biggest highlight of PS5 performance is the ultra-fast SSD, but the CPU and GPU The specifications are not as good as the XSX host.

In addition, Microsoft has previously confirmed that the XSX console will support ray tracing and VRS variable frame rate technology, both of which are new technologies in the DX12 Ulimate specification. Sony officials are also secretive about these two technologies, but light chasing should not run.

As for VRS variable frame rate, former Sony engineer Matt Hargett explained why Sony has been reluctant to confirm VRS technology generously.

He said that VRS is a difficult technology to say. Whether it brings benefits or disadvantages depends on the game and depends on the game scene seen on the screen, so it is not as intuitive as technologies such as ray tracing or high resolution. come out.

That’s right, VRS is a new DX12 feature that allows developers to change the shading rate within a single frame, selectively reducing the level of detail in parts of the frame, including deep shadows, away from the camera, and outside of the player’s focus etc., improving performance with little noticeable impact on image quality.

VRS technology can improve performance and reduce image quality, which in turn can reduce performance and improve image quality, depending on how game developers choose.

In addition to the ambiguous attitude towards VRS, Matt Harget also said that Sony still has a lot of technology on the PS5 that has not been disclosed, which has aroused everyone’s interest. After all, the PS5 is currently worse than the XSX in terms of paper specifications, and continues to add mysteriously. Turn around.

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